Post by semolinapilchard on Jul 21, 2020 22:09:03 GMT
What area of New Blood are you suggesting this for?
ZS
What is your suggestion and how will it work?
I suggest that a human's streak should be added to the amount of bloodbags earned if a zombie eats them.
For example If I eat a human with a 4 round win streak I earn 4 bloodbags as well as the regular 1 bloodbags. If a zombie eats me and I have a 7 round win streak as human, that zombie will win 7 bloodbags as well as the regular 1.
What are the advantages of your suggestion?
It will incentivize zombies to play and hunt players with high win streaks It will balance the game a bit more: humans always earn a lot more for surviving etc compared to zombies, this will balance the game a bit more.
A potential disadvantage could be the discouragement of streaks. Players with streaks are already generally targeted by players for the sheer fact they have a streak, if we add an additional reward on top of that targeting would become much more frequent, meaning players would become disenchanted with getting streaks. On the other hand, it could also lead to people allowing someone to survive for a long time so that they could get a big bloodbag reward at the end of the streak.
The main aim as a zombie is to try and get a kill streak, and the current zombie reward system exists to incentivize this by scaling the reward with the streak, whereas this suggestion would encourage targeting one player for their streak, with the potential to ignore all other players, even though you could gain a good amount from a kill streak. I am not to sure whether incentivizing targeting is the right way to go.
A potential disadvantage could be the discouragement of streaks. Players with streaks are already generally targeted by players for the sheer fact they have a streak, if we add an additional reward on top of that targeting would become much more frequent, meaning players would become disenchanted with getting streaks. On the other hand, it could also lead to people allowing someone to survive for a long time so that they could get a big bloodbag reward at the end of the streak.
The main aim as a zombie is to try and get a kill streak, and the current zombie reward system exists to incentivize this by scaling the reward with the streak, whereas this suggestion would encourage targeting one player for their streak, with the potential to ignore all other players, even though you could gain a good amount from a kill streak. I am not to sure whether incentivizing targeting is the right way to go.
I agree with Ethan. Gaining a streak is already hard enough for most players and adding this feature would encourage targeting, which isn't encouraged.
One idea I had for zombies was to add a type of /tb incentive, where they have to kill a certain amount of humans before the round ends and if they don't they lose bb. Since this would be optional I don't really see an issue, Though I understand this would be difficult with a low player count or new players.
A potential disadvantage could be the discouragement of streaks. Players with streaks are already generally targeted by players for the sheer fact they have a streak, if we add an additional reward on top of that targeting would become much more frequent, meaning players would become disenchanted with getting streaks. On the other hand, it could also lead to people allowing someone to survive for a long time so that they could get a big bloodbag reward at the end of the streak.
The main aim as a zombie is to try and get a kill streak, and the current zombie reward system exists to incentivize this by scaling the reward with the streak, whereas this suggestion would encourage targeting one player for their streak, with the potential to ignore all other players, even though you could gain a good amount from a kill streak. I am not to sure whether incentivizing targeting is the right way to go.
I agree with Ethan. Gaining a streak is already hard enough for most players and adding this feature would encourage targeting, which isn't encouraged.
One idea I had for zombies was to add a type of /tb incentive, where they have to kill a certain amount of humans before the round ends and if they don't they lose bb. Since this would be optional I don't really see an issue, Though I understand this would be difficult with a low player count or new players.
Wow, I think this would be a much better addition actually
I like the new suggestion too, maybe to combat the player count issues this could have would be that it can only be used when there is a certain amount of players on?
Not entirely sure about this. There's a risk of farming/ targeting and if we put a min player count on, with the player count regularly changing, it may be difficult to decide when the streak should be counted and when it shouldn't.
A zombie version of /tb might be interesting though
Is it illegal to target? I generally go after those who /tb and or are better at running
Strictly no, but if I were to see someone or a group of people consistently targeting a particular player round after round regardless of whether they /tb or not and, essentially, giving that player a hard time then I would have a word with them.
A zombie version of /tb might be interesting though
Well I think this would be great! Perhaps a minimum player count of 5 or 6 should be there before zombies can take their version of the TB? Also, name suggestions for a TB needed
Post by Subelectronite on Sept 8, 2020 17:16:55 GMT
The problem I see with a zombie counterpart to the TB is that it's not in complete control of the zombie that took the challenge. Assuming that the challenge is to infect a minimum proportion of the humans in a round, then humans can easily suicide to another zombie and ruin the challenge.
Conversely, as a human that took the TB challenge, you may be targeted, but surviving is still within your control.
The problem I see with a zombie counterpart to the TB is that it's not in complete control of the zombie that took the challenge. Assuming that the challenge is to infect a minimum proportion of the humans in a round, then humans can easily suicide to another zombie and ruin the challenge.
Conversely, as a human that took the TB challenge, you may be targeted, but surviving is still within your control.
If the zombie /tb was not announced in general chat then humans wouldn't know if any zombies took the challenge and might solve any problems with humans suiciding out of spite.