What area of New Blood are you suggesting this for?
Zombie Survival
What is your suggestion and how will it work?
My suggestion is to add a new purchaseable item in the store named "reveal" or something similar (I suck at picking names tbh). So basically, the idea is for this item to let you see things you cant usually see por a period of time. This includes invisibility potions, portals, "fake" blocks, etc. Tbh I think invisibility potions are quite overused which kind of ruins the fun on prorunning maps, for example. I know it's been suggested too many times for them to be removed, but it always gets denied, so I thought of this as a possible solution.
What are the advantages of your suggestion?
The advantages of this suggestion is that it would be a good way to counter invicibility potions and also would make map's secrets less op. I feel like portal secrets are way too overpowered, specially when the map gets updated every two seconds with new secrets. I feel like it's a great way to encourage less abuse of these "tricks" and also an extra way to spend bloodbags on.
I like this idea, especially as a counter to inv to give zombies something extra. With portal secrets being basically impossible to find without prior knowledge, this would be a fun command to use when exploring maps. I don’t know if it’s possible though.
I like this idea, especially as a counter to inv to give zombies something extra. With portal secrets being basically impossible to find without prior knowledge, this would be a fun command to use when exploring maps. I don’t know if it’s possible though.
As rose said, Portal secrets are quite challenging to find. I think Secrets that require you to search the hole map flipping it upside down scanning every block/jump for a possibility of a secret is toxic as hell and that's just for portals, Maps with Secret pathways using fake blocks just ew, nobody asked for that stop putting them in maps if they're not obvious, some maps made it into zs and gives humans with knowledge a free win. Making those maps unplayable for zombies, This command would be so good!
Cooking Cereal in the Microwave. ˙ǝʌɐʍoɹɔıW ǝɥʇ uı lɐǝɹǝƆ ɓuıʞooƆ
Post by Subelectronite on Jul 18, 2020 15:48:58 GMT
An interesting mechanic, but I thought I'd point out some issues that may emerge:
1. As a counter to invisibility. If a zombie were to use invisibility and a human were to subsequently use reveal, effectively what has happened is that they've both spent bbs to achieve a zero net effect. Of course the human can choose whether to use reveal or not, but unless a player is truly scraping for bbs then they are inclined to use reveal. It then renders invisibility practically useless, in which case it might as well not be in the game (but that's a different issue).
2. As a counter to portals and fake blocks. Portal secrets are intended to be 'secret' to some extent. In a well-designed portal secret the secrecy is supposed to be balanced by the lack of escape - i.e. if you're found, then you're infected. If secrets are an overpowered aspect of a map, then that's an issue with the map itself and not the game, and such a map should not have been accepted in the first place; the reveal mechanic would otherwise make the fairer secrets in other maps pointless. As for portals that aren't secret then it should be clear on the map that a portal exists. Similarly for fake blocks, if a map is overusing fake blocks or using them in an annoying way then that's a problem with the map itself.
An interesting mechanic, but I thought I'd point out some issues that may emerge:
1. As a counter to invisibility. If a zombie were to use invisibility and a human were to subsequently use reveal, effectively what has happened is that they've both spent bbs to achieve a zero net effect. Of course the human can choose whether to use reveal or not, but unless a player is truly scraping for bbs then they are inclined to use reveal. It then renders invisibility practically useless, in which case it might as well not be in the game (but that's a different issue).
2. As a counter to portals and fake blocks. Portal secrets are intended to be 'secret' to some extent. In a well-designed portal secret the secrecy is supposed to be balanced by the lack of escape - i.e. if you're found, then you're infected. If secrets are an overpowered aspect of a map, then that's an issue with the map itself and not the game, and such a map should not have been accepted in the first place; the reveal mechanic would otherwise make the fairer secrets in other maps pointless. As for portals that aren't secret then it should be clear on the map that a portal exists. Similarly for fake blocks, if a map is overusing fake blocks or using them in an annoying way then that's a problem with the map itself.
I understand both of your points, but I think that if it's expensive enough so the profit of actually winning the round is not so big then maybe humans would think twice when buying this. Maybe it should also be a one or two time per round item so you can only use it once or twice for critical scenarios. Tbh I came up with this idea because it has been suggested a lot to remove the invisibility potions but it never prospers, so I think this works as a middle point between those who want invisibility potions removed and those who dont.
As for your second point, I think portal secrets would still stay secret as most of them are also hidden in the maps. I totally agree that there's also a problem with those maps being accepted, but the fact that there's an invicible block that only map authors know kind of takes the fun away of the game. That dynamic kind of kills the game, so I think this would encourage people to avoid hiding in secrets or even avoid putting them in their maps.