I've left this open for quite some time because I've had a hard time deliberating on your submission.
You've made the most of my suggestions and implemented them into this new version, good on you for being open to edits.
Structurally, this map is sound. It's more cohesive with the multiple parkour routes to scale the dice and center section, and the sides are more symmetrical than they were. It's a basic prorun map, and I have no doubt the majority of prorunners would likely be satisfied playing this.
However - I cannot in good conscience accept this map.
While I do contend that players may enjoy the map, my previous comment rings louder; it's just too basic. The parkour is uninspired compared to some of your other maps, and the matching spots on the ground aren't providing anything new to gameplay. I have concerns that, over time and extended play, this map would get extremely monotonous. I also fear the theme of the map may be lost on some; I have never heard of the board game Ludo, and others I spoke to have not either. Theme is a big part of a map's ability to resonate with the player base, and it may be a bit too far out there.
The only suggestion that comes to mind is perhaps make the physical game board death blocks. If the brown blocks respawn a player, that may open up some fun gameplay where you need to scale the dice and make jumps to stay alive, rather than it just being a secondary option to running around on the open floor, which is barren outside of the few square-ish blocks.
I hope you can get creative with this! I look forward to a submission in the future from you and Flekzz.
#Declined #Locked #Closed
When the lights shut off And it's my turn to settle down My main concern Promise that you will sing about me.