I was not around during the original submission, please could you provide a list of the changes you have made so that I can assess the progress from the previous submission?
There are some very nice sections in the course map - for example the one with the thin brown jumps, the maze part, the ice part, and some more, but a large issue with the map is that most sections are very bland. They have a nice theme aesthetically, but when it comes to gameplay a lot of the sections are simple, and have simple and common jumps. Of course this is not completely an issue, but it makes it so that the map doesn't offer much in regards to gameplay in comparison to other maps. I'd suggest working a bit more on ensuring that the sections feel more unique gameplay-wise to make the map play out in a more unique way.
Alongside that, there's a bug in the jump boost section where you can get up on the sides. In addition, the categories can be found here: newbloodcommunity.boards.net/thread/21/new-blood-community-current-list (where this would of course be a closed course map).
Great changes to the map, I do like the course you have set out - it also has different styles of parkour/obstacles which is fun. The end is also nicely laid out. There is just one change you need to make before this map can go on trial.
Please can you create a way back to the spawn (or near the spawn). You can do this simply with a portal at the end, but make sure the portal is not a death trap (e.g. it doesn't teleport you at the spawn where AFK zombies could be). You just need to do this because the only way back through the map is to go back on yourself, but with the round time, players may not have enough time to get back if they need to check spawn for whatever reason.
I like how you've designed the spawn at the end as it's obvious this leads back to the start. However, once you teleport it may be a death trap as zombies could easily camp there. Could you change the area a bit so that you spawn on a ledge where zombies cannot get to you from the spawn so players can judge their jump down back onto the course when escaping zombies?
i have changed the design of the portal so you now spawn above the spawn and you can see trough the floor so you know if theres a Z waiting and Z can see if theres a human hiding up there
Although prinzz_run has reached the requirements for the trial to end, it currently has a one vote difference on the result of the trial, thus I will allow some more time for more players to vote so that there is a clear majority. I will review on the 16th.
The likes/dislikes are still very close, I have decided to extend slightly to the end of the week to allow for the majority to show more clearly. I will end the trial on Sunday.