What name do you want your map to be called if accepted? transitcity
What name is your map called currently on Map Build? howling_cubist
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)? 6-7 probably
What category is your map in on the current map list? open map (medium I think?) What makes your map stand out from other maps? It has the use of trains, which I haven't seen in any zs map. It also uses bridges and tunnels to help you get across the tracks. (the trains will kill you) It also uses the redux texture pack, which custom blocks added to it to make the map look more exciting
What build permission do you want your map to be (nomodify, modifyonly, normal)? If normal, do you want to allow pillaring? nomodify
Does your map have custom physics? yes, 1-4 would be appreciated (as long as it is not off or doors-only so the trains can move). There is a possibility the sand might fall
Does your map have custom MOTDs? no
Does your map have custom bot AIs? no, but it has bots that aren't very confusable for humans, as they are pretty much all sitting
Does your map have secrets? there might be a way to get to a tree, but I tried to remove all of those
Who are the authors of your map? howling_cubist (granny helped with the outside)
I really like the changes you made to the map, I'm totally a fan of it and I think the map can have a try on ZS. But there are a few small details that I would like to mention to you anyway:
-I really like the lighthouse you added and I think you can improve it by allowing interior access so add some details in the lighthouse (stairs or elevator for example).
-I also think that the kind of aquarium can be detailed inside, I'm not fan of the grass you left, it gives a negative aspect in terms of aesthetics even if it is not too visible.
Lately, the kind of underground staircase to stick to the aquarium does not really give access to anything? I think you should link it to the underground road.
Thank you for keeping up with the work on this map and taking in all the suggestions. I see that you have taken on what has been suggested - the map has come a long way from its previous submission. Just to note here, we fixed a couple things whilst I was with you on MB.
- A bug where you could get up on the trees.
- Closed off the path behind the buildings.
I have put the map at 7 minutes for the round time, if it is too zombie win heavy, I will move it down to 6 if it passes trial.
There is a slight problem with the trains, when the map was copied in, the tracks/block id 21 didn't fully copy, so if you could do a /z along that line, that would be appreciated.
There is a slight problem with the trains, when the map was copied in, the tracks/block id 21 didn't fully copy, so if you could do a /z along that line, that would be appreciated.
This has been fixed!
As discussed on ZS the round time has been reduced to 6 minutes from 7.