What name do you want your map to be called if accepted? spiral
What name is your map called currently on Map Build? d_flat10
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)? 5 minutes
What category is your map in on the current map list? Small open map
What makes your map stand out from other maps? The main element of this map is the spiral stairs. It's similar to spiral_of_life (that were on ZS in the past apparently) but much smaller. It also has a prorunning zone at the bottom. This zone is small enough so that as a human you have to pay attention to zombies that might fall from the stairs. What build permission do you want your map to be? nomodify Does your map have custom physics? No. Does your map have custom MOTDs? No. Does your map have custom bot AIs? No.
Does your map have secrets? No.
Who are the authors of your map? D_Flat, Zingan, 6456922519, pascalos
Overall, I really enjoy the map. I think it's a great update to spiral of life, as the main issue I had with that map is it was WAY too big vertically, this solves that issue. I also appreciate the standard block textures, not enough maps nowadays utilize them for that classic appeal. The one qualm I have with the map is that the width of the spiral walkway is a bit too small in my opinion, only about 4 blocks wide. This could lead to 2 or so zombies guarding the entrance to the spiral, which would chokehold it and possibly lead to very short rounds. Thus, maybe you could try expanding the width to 6 blocks or so, giving humans more wiggle room to avoid zombies as they make their ascent. All in all, I think it's very promising!
When the lights shut off And it's my turn to settle down My main concern Promise that you will sing about me.
as the main issue I had with that map is it was WAY too big vertically - its okay to have some vertically look at maps like donda
I also appreciate the standard block textures, not enough maps nowadays utilize them for that classic appeal. - Textures can clutter the eye, similar to donda where the border is noisy
The one qualm I have with the map is that the width of the spiral walkway is a bit too small in my opinion, only about 4 blocks wide. This could lead to 2 or so zombies guarding the entrance to the spiral, which would chokehold it and possibly lead to very short rounds. Thus, maybe you could try expanding the width to 6 blocks or so, giving humans more wiggle room to avoid zombies as they make their ascent. - Yeah maybe you could split it in 2 2’s just like donda
All in all, I think it's very promising! - Yeah promising map, just like donda
Hey, so I went for a different solution than widening the stairs since I had another idea in mind. I've added a second spiral rotated 180° from the first one (like on spiral_of_life actually). I've lowered the height a little bit because the second stairs increase the playable area.
Important note the map has moved to d_flat10.
EDIT: I've added boosters on the ducks (thanks bandsag for the idea). If zombies blocks access to both stairs there's still a way up.
Apologies for the delay in reviewing your map submission, I have now reviewed it.
The map has received some good feedback from the Community and you have taken on the feedback the best you can - which is great. I like the addition of the duck boosters as a creative way to help with the issues raised.
I do however, think you have made another issue by adding in the second spiral. You have essentially created a very hard challenge for the starting zombie, as with adding the second spiral, you have made a circle to run up. See below...
A human can run up the spiral and keep running in a circle to escape the starting zombie. I know you have the duck boosters, but I think more is needed to circumvent the ability to just run in circles.
The response to this map has been very positive, and I do think players will want to see this trialled. I would also like to see how the gameplay plays out on ZS. So what I am going to do is pop this map on hold whilst you work on the above, I will keep it on hold for a week to make the changes, but let me know if you need longer. If you want to discuss the map further, feel free to drop me a DM but for now...
I have updated the map with some parkour on the center part of the map. It's not possible to run in circles indefinitely anymore since the zombie could cross the spiral by the parkour.
Thanks for making the amendments, I would like to see how this map fairs on trial as the map has had some positive feedback so far and you have taken to all suggestions given so far. I am a little concerned about the 5 minute round time, as that may be too long so I will keep it as 5 for now and we can always adjust later on if needs be.