What name do you want your map to be called if accepted? otherworld
What name is your map called currently on Map Build? d_flat
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)? 6 minutes
What category is your map in on the current map list? Medium-Large Open Map, I'm not sure.
What makes your map stand out from other maps? This map is is the “otherworld” part of a game called Omori and it's pretty accurate to the original. It has an interesting color scheme and I've made a texture pack for it.
This is mostly a prorunning map. There are some spots to hide (notably underground, which can be accessed from the dragon or a house) but most of them are easily spotted by hovering nametag. Since the map is already pretty big I didn't put any secret. I've added some obstacles/tunnels to the map (from the original) to avoid dead-ends and make it more zs-like.
What build permission do you want your map to be? nomodify
Does your map have custom physics? No custom physics.
Does your map have custom MOTDs? No custom message of the day.
Does your map have custom bot AIs? There's no bot.
I really love the theme and the textures of the map, although not really familiar with the mentioned game. Tunnels really are nice additon to the gameplay and gives more opportunity to hide from zombies, there are nice prorun parts, although map feels oddly big. Sadly too big for current player base, I would suggest cutting the map on half >(TP 23 1 93 or TP 28 6 60), so the hills would be playable. On this part of the hill (TP 52 16 16 ) would suggest adding few smaller houses with accesable roofs, instead of current obstacles, and also second hill seems bit emptish (TP 27 11 43). Overall this map and theme is indeedos very interesting and sci-fiesh, very kewllll, very niceeee! sexybanana. Like it
As _GN8_ said, the main concern I feel when going through the map is the size. It's a great looking map - does the original game a great service and is very similar. It has a lot of very nice details that add a lot, and the gameplay allows for both prorunning and hiding, as well as several places where you can go. I also like the doors you can go through, and the great looking insides of those rooms.
The main thing that needs to be resolved is the size - it needs probably a pretty decent chunk removed. You can of course decide where yourself, what mainly comes to my mind would be something like fencing off areas on the main start area around the trees or something like that. I'll put it on hold for right now
Thanks for the reviews! I've divided the size of the playable area by two by blocking the last level and elevating some parts. I've also added more parkour on some parts that felt a bit flat. The spawn has been moved to the picnic basket which is nearer the center of the map.
Tell me if you still think it requires some changes.
Thanks for the reviews! I've divided the size of the playable area by two by blocking the last level and elevating some parts. I've also added more parkour on some parts that felt a bit flat. The spawn has been moved to the picnic basket which is nearer the center of the map.
Tell me if you still think it requires some changes.
Apologies for the delay in your amendments being reviewed, I have now reviewed them.
I do not think the map is quite there yet, but there is only a couple more changes I think you need to make before this map can go on trial.
You should block off this area of the map as well, shown in the screenshot above. This area does not add much to the gameplay, but will reduce your space enough. It would be great if you could design this block off to be aesthetically pleasing, have a go at what you might be able to do! Be careful not to create bugs with the fencing.
This area could use a bit more attention, I think maybe make the leaves a bit more scattered and it would be quite fun for pro running.
Other then those changes, the map is looking great! I am going to keep this on hold, but as it has been so delayed, if I do not get a response in a week, I will decline the submission as we do not want to have maps on hold for long periods of time. If you need longer though to make the changes, let me know and we can extend that timeframe. Feel free to drop me a DM in Discord if you have any questions!
The map has currently not received enough likes/dislikes to end the trial. Only 4 away, so I will check back a bit later today - if not I will extend the trial.
Unfortunately the trial for this map cannot end as the minimum ratings on this map have not been reached, you need to have 15 (currently has 11). I am going to extend the trial for another three days and review. If not, it will be a week.