This map has some very good strengths to it! The bottom floor is great, it looks really good and seems to play out very well! There's one main complain that makes this on hold rather than trial - that's the edges at the top with the invisible walls. They get quite janky to play around, especially at the corners, so I would suggest to add another type of barrier - either a visible one, or a wall that's too high to jump to, to make it a bit more clear. So just fix that and it'll be put on trial.