Great map! I love most course maps, and this will definitely be one of my favorite courses! The 3 sections make a contrasting theme, and the parkour is decently-hard too. Just remember- You are making the map for the community, and the community usually says no to really hard parkour maps. Imo this map is a piece of cake to finish but to other people, it may be really hard. Especially when you fall off you have to start back to square one. I would say replace a few 2x 1y jumps with 2x jumps, or 1x 1y jumps. That would give zombies a bit of an extra boost.
I also need to point out that the desert part is impossible, I cannot get to the portal that says "spawn". 1 block neo + 1 y level up is almost impossible if not impossible, so I think you need to change that. Keep in mind this is not Minecraft! 3x 1y jumps are not possible in Classicube! Nevermind, its possible
Prorunners would also love this map, as there are a lot of open areas that they can... well, prorun on. But people could just jump from the sky and end their run there.
The 2nd part (snowy) is also a hider's dream, there are plenty of trees to hide in, but that is a bit too much for the 6m time limit. If the parkour takes 3-4 minutes, people have two minutes to check the trees and even if they find someone, the person can typically just run and do the parkour. Maybe cover up a few holes in the trees would do some good.
I was also expecting ice on the 2nd part (you don't have to add it!) because it fits the theme more and adds a bit of diversity to the parkour.
Anyways that sums up my opinion on this map. I think with a few changes this could be an AMAZING map. I mean I'm biased towards course maps but this one is terrific! Looking forward to seeing it on trial in the next few weeks!
Howdy, I checked your map out and I found a few issues. There's a stuck spot at: 98, 72, 55 99,73,50 79,74,79
Zones also don't follow from Map Build to Zombie Survival, so the snow zone will not have any falling snow. Speaking of the snow part, at 61, 73, 82 there's a snow block on top of another snow block.
The last jump to the portal at the end of the second part isn't possible. Also, the desert part the path to the spawn portal is a bit confusing and blends in too well. It's hard to tell where it is or how to get up there.
Would also like to say that the parkour doesn't feel well made, it is a bit clunky which removes momentum and flow. There's also a lot of open space for prorunning, which is both good and bad- however wouldn't hurt to try to limit some more.
Valid point, however, a player shouldn't need to take advantage of something as such. There should be a more obvious way to the end of the second part.
Thank you for submitting this map. However, I am going to have to deny this map, unfortunately.
Most of these reasons have already been mentioned above but I believe the main downfall of this map is the lack of integrating the parkour into the themes. The parkour itself is very generic and feels like a bit of an eyesore compared to the surrounding area. I would recommend trying to make it flow a bit better (for example, reduce the excess use of trees in the first section and replace it with something else, integrate the log cabin into the parkour better in the second section and bulk out the parkour to fit the size of the third section).
Furthermore, the ominous great big walls feels like a wasted opportunity, you could set the theme more by a more theme based backdrop.