This map seems alright. It looks like it could be a fun prorun map to play on with a nice theme. There are two things I would change, though. The elevators have awkward physics at the moment. Why not just either make them boosts or just fast water? Also, I don't know why the outer wall is blocked from being walked on. It doesn't seem abusable at all and at the moment the invisible blocks are quite unexpected.
I'll be awaiting your response and will put this submission on hold for now.
Also, Zingan discovered that you can jump on to the invisible blocks (from /tp 8 76 53, for example). And Subelectronite discovered that you can also get there via the cacti at /tp 3 66 23.
If they can hop onto of the block then I'll probably remove them. I also make the elevators faster if it seems too slow. I did use invs blocks for them so I honestly don't know if they are bad. I should have time to fix them today so I'll keep you updated!
If they can hop onto of the block then I'll probably remove them. I also make the elevators faster if it seems too slow. I did use invs blocks for them so I honestly don't know if they are bad. I should have time to fix them today so I'll keep you updated!
I think removing the invisible blocks would be good. Also, it's not that the water elevator is too slow at all. It's just that the elevators seem a bit awkward to use in terms of the physics. In addition, having visible water blocks for the elevators would probably benefit the gameplay a bit more as well.
So i changed the elevator blocks to water blocks and made them invis. The one main problem is that once you walk in it it dims like the regular water block. If this is not a problem then I wont change this.