Post by futzilutzkutz300 on Dec 23, 2021 17:36:23 GMT
What name do you want your map to be called if accepted?
futz_course
What name is your map called currently on Map Build?
futzilutzkutz3004
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)?
I think 8-9 min, I invite course experts to decide this for me.
What category is your map in on the current map list?
big closed course
What makes your map stand out from other maps?
This is a course map with 4 different identical courses you can choose from spawn, each with a link back to spawn at the beginning. Each course is identical. The purpose of having the same course four times is to prevent the classic course-effect from happening, where a round is over before it even started because the player who is furthest ahead on the map is the first infect. It also spreads apart players so they can play the course without distraction and it should also make the gameplay more interesting overall, for example when it comes to catching the final humans.
The course itself starts off very basic, but gets increasingly harder fast, with the final stage only possible to master for players who feel comfortable with even unusual course obstacles. The purpose of this is to encourage players to get better at course, further their learning progress, and also to make the map very competitive and rewarding for skilled course players.
The end is the same for all course colours, with a small prorun room, which also has sped up glass look-out positions to make it easy to identify where players are on the map for the ones who already finished the course (an important aspect for zombies on a map this complex). The end also has a link portal back tp spawn, and also a Checkpoint, so when you drop into the lava at spawn, you will now respawn at end, and you progress isn't lost. Once you're at end, any spot on the map is very easy to access quickly.
Since this map is not self explanatory, it has a couple of message blocks on important places, such as spawn, the start of each course, and the end.
What build permission do you want your map to be (nobody or normal)? If normal, do you want to allow pillaring?
nobody
Does your map have custom physics?
If portals and checkpoints don't count, then no. I'm not experienced on MB, so please correct me if I'm worng and I need to adjust the physics = normal setting.
Does your map have custom MOTDs?
no
Does your map have custom bot AIs?
no
Who are the authors of your map?
futzilutzkutz300
futz_course
What name is your map called currently on Map Build?
futzilutzkutz3004
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)?
I think 8-9 min, I invite course experts to decide this for me.
What category is your map in on the current map list?
big closed course
What makes your map stand out from other maps?
This is a course map with 4 different identical courses you can choose from spawn, each with a link back to spawn at the beginning. Each course is identical. The purpose of having the same course four times is to prevent the classic course-effect from happening, where a round is over before it even started because the player who is furthest ahead on the map is the first infect. It also spreads apart players so they can play the course without distraction and it should also make the gameplay more interesting overall, for example when it comes to catching the final humans.
The course itself starts off very basic, but gets increasingly harder fast, with the final stage only possible to master for players who feel comfortable with even unusual course obstacles. The purpose of this is to encourage players to get better at course, further their learning progress, and also to make the map very competitive and rewarding for skilled course players.
The end is the same for all course colours, with a small prorun room, which also has sped up glass look-out positions to make it easy to identify where players are on the map for the ones who already finished the course (an important aspect for zombies on a map this complex). The end also has a link portal back tp spawn, and also a Checkpoint, so when you drop into the lava at spawn, you will now respawn at end, and you progress isn't lost. Once you're at end, any spot on the map is very easy to access quickly.
Since this map is not self explanatory, it has a couple of message blocks on important places, such as spawn, the start of each course, and the end.
What build permission do you want your map to be (nobody or normal)? If normal, do you want to allow pillaring?
nobody
Does your map have custom physics?
If portals and checkpoints don't count, then no. I'm not experienced on MB, so please correct me if I'm worng and I need to adjust the physics = normal setting.
Does your map have custom MOTDs?
no
Does your map have custom bot AIs?
no
Who are the authors of your map?
futzilutzkutz300