Revive and More! In this major update we're revamping how the revive mechanic works alongside adding a few new features that have been requested. These include the ability to initiate a challenge with another player, the addition of your ping on the TAB list, the ability to remove infect messages without needing a staff to do it for you and cleaning up the appearance of the top right hand corner information. I'd like to thank Panda, nahkoots, idratex, Subelectronite and Venk for helping out with the code of this update and the dev testers for testing the code itself!
This update will be released between 4-5pm BST, Saturday 27th of November.
Revamp: The Revive Mechanic
Revives now work 100% of the time You may buy and store up to 3 revive potions: /buy revive Revive potions now appear in a bar in the lower right of your screen You may only buy a revive potion every 20 minutes You may only use one revive potion per round: /revive, /y Revive potion price increased from 7BB to 10BB
Addition: Challenges
You may now challenge another human: /challenge [player]
Challenges are between two people, attempting to survive for the longest period of time
Only humans may be part of challenges (since survival is the idea)
Win a challenge, gain bloodbags. Lose a challenge, lose bloodbags.
Addition: Tab List Ping
Pings now appear colored next to usernames in the tab list and update frequently
Improvement: Infect messages
Players can now remove their own infect messages with a new /playerim remove [number] command.