Post by Zoey on Oct 19, 2020 1:50:57 GMT
(Note: this is not meant to replace Ranks, keep the both, this is just to make zs more playable, also ive written this at 2 am so sorry if theres some bad bits in this)
(Note to Staff: i'd recommend doing this after completing the Server Engine rewrite, i don't want you guys to have a lot of stuff in your hands right now at the moment, just looking out for you guys, keep up the good work as a staff team <3)
>>What area of New Blood are you suggesting this for?
ZS
>>What is your suggestion and how will it work?
A Leveling up system.
Suggestion: Leveling up
rankups are leveling up but i thought of adding it so there could be another way players can have fun at trying to get to the highest level, (ofc tho, leveling up is endless) and be competitive, there could be a /top section for it to see who has the highest level ever
Mockup on what and how the levels should show like: [H] (15) <TeamName> [Title] Username: gaming
Leveling up:
So now each round
• When you win as human you can get only the same amount of XP as 5 xp after winning everyround (can be tripled to 15xp when winning a True Blood Challenge like 30 bbs)
• Or When You finish the round as zombie, you can get a amount of XP depending on how much players you infected (1xp = 1 player and 10xp = 10 players) within a round, and when you helped out zombies you can get 3 XP
When You level up, how high your levels are, the more it gives XP as a bonus so you can level up faster, (maybe 1 or 2 added to the bonus if you want) however after reaching level 100, it stays locked so it wont be overpowered. (for to see another idea for multipliers, see below)
Awards and Rewards:
So y'know how theres a reward for getting 666 bbs?
well... we could do that just for levels!
for reaching certain levels you can get these rewards
• 420: 420 BLAZE IT
• 69: the funny number
• 100: 100% champion, but not finished yet
(this can help give people who 100% the awards get something fun to do for once)
But for the rewards, well... i do have one idea, when leveling up you can get a amount of bloodbags as a award, the more levels the reach, the bloodbag awards gets higher, it'll get locked once it gets to level 100 so it wont be overpowered, but i dont really know how else to make leveling up more rewarding so ill leave it to the staff team if they want
More ideas:
So like Ranking up and a message pops up saying you reached to bait for an example, maybe a message like that but instead it says you have reached a level and everyone would celebrate
(however it could be spammy though)
Alternative to Multipliers (OPTIONAL):
So instead of having Multipliers being added by leveling up, how about you can get multipliers from the current rank you got, from low to to the highest rank you can get the lowest to the highest multipliers you can get for to level up faster (obviously this can help drive players to buy the ranks more to level up faster, maybe if you guys want, you could keep the both multiplier options from both level and rank, but id recommend rank multipliers being low numbered compared to level multipliers if you want to have the both at the same time)
If you want you can do whatever to the amount of xp you get in the game while developing this, i dont mind if anything here would maybe be op or something,
>>What are the advantages of your suggestion?
This helps out keeping players still being online keeping the server population on-float and players being more competitive.
And it can maybe make ZS more replayable for anyone who has reached trueblood and has nothing to do left and have them maybe compete to see how high they could get their level could go
>>What are the disadvantages of your suggestion?
Toxic players or some of the players might complain how it's too much for zs and say witty shitty stuff how "theres already a leveling up system, its the ranks" and other things, and people saying that it would be bloating, i mean, im just wanting to add another layer of fun to zs for fucks sakes!
Conclusion:
Like i said before, i allow the staff team to modify anything from this ingame to keep things balanced, i dont mind at all :3
although i hope the recent server engine update is going on well because lately shits been hella rocky, with the Terre Limbo too lol, i recommend doing this if this suggestion gets accepted after the engine gets passed the beta phase and finished polishing, i don't want the staff team to have more shit in their hands making them stressed, and i heard the staff team has getting shitloads of suggestions pilling up and i feel terrible shoving this idea i have to keep people playing on zs more shoved in their face and i feel really bad... but that aside, i bid good luck to you guys...
on a lighter note, hope you like my suggestion!~ - Z <3
p.s. ive recently heard rumors that theres already a leveling up system hidden in the files, if thats the case, uhhwow thats crazy holy shit
(Note to Staff: i'd recommend doing this after completing the Server Engine rewrite, i don't want you guys to have a lot of stuff in your hands right now at the moment, just looking out for you guys, keep up the good work as a staff team <3)
>>What area of New Blood are you suggesting this for?
ZS
>>What is your suggestion and how will it work?
A Leveling up system.
Suggestion: Leveling up
rankups are leveling up but i thought of adding it so there could be another way players can have fun at trying to get to the highest level, (ofc tho, leveling up is endless) and be competitive, there could be a /top section for it to see who has the highest level ever
Mockup on what and how the levels should show like: [H] (15) <TeamName> [Title] Username: gaming
Leveling up:
So now each round
• When you win as human you can get only the same amount of XP as 5 xp after winning everyround (can be tripled to 15xp when winning a True Blood Challenge like 30 bbs)
• Or When You finish the round as zombie, you can get a amount of XP depending on how much players you infected (1xp = 1 player and 10xp = 10 players) within a round, and when you helped out zombies you can get 3 XP
When You level up, how high your levels are, the more it gives XP as a bonus so you can level up faster, (maybe 1 or 2 added to the bonus if you want) however after reaching level 100, it stays locked so it wont be overpowered. (for to see another idea for multipliers, see below)
Awards and Rewards:
So y'know how theres a reward for getting 666 bbs?
well... we could do that just for levels!
for reaching certain levels you can get these rewards
• 420: 420 BLAZE IT
• 69: the funny number
• 100: 100% champion, but not finished yet
(this can help give people who 100% the awards get something fun to do for once)
But for the rewards, well... i do have one idea, when leveling up you can get a amount of bloodbags as a award, the more levels the reach, the bloodbag awards gets higher, it'll get locked once it gets to level 100 so it wont be overpowered, but i dont really know how else to make leveling up more rewarding so ill leave it to the staff team if they want
More ideas:
So like Ranking up and a message pops up saying you reached to bait for an example, maybe a message like that but instead it says you have reached a level and everyone would celebrate
(however it could be spammy though)
Alternative to Multipliers (OPTIONAL):
So instead of having Multipliers being added by leveling up, how about you can get multipliers from the current rank you got, from low to to the highest rank you can get the lowest to the highest multipliers you can get for to level up faster (obviously this can help drive players to buy the ranks more to level up faster, maybe if you guys want, you could keep the both multiplier options from both level and rank, but id recommend rank multipliers being low numbered compared to level multipliers if you want to have the both at the same time)
If you want you can do whatever to the amount of xp you get in the game while developing this, i dont mind if anything here would maybe be op or something,
>>What are the advantages of your suggestion?
This helps out keeping players still being online keeping the server population on-float and players being more competitive.
And it can maybe make ZS more replayable for anyone who has reached trueblood and has nothing to do left and have them maybe compete to see how high they could get their level could go
>>What are the disadvantages of your suggestion?
Toxic players or some of the players might complain how it's too much for zs and say witty shitty stuff how "theres already a leveling up system, its the ranks" and other things, and people saying that it would be bloating, i mean, im just wanting to add another layer of fun to zs for fucks sakes!
Conclusion:
Like i said before, i allow the staff team to modify anything from this ingame to keep things balanced, i dont mind at all :3
although i hope the recent server engine update is going on well because lately shits been hella rocky, with the Terre Limbo too lol, i recommend doing this if this suggestion gets accepted after the engine gets passed the beta phase and finished polishing, i don't want the staff team to have more shit in their hands making them stressed, and i heard the staff team has getting shitloads of suggestions pilling up and i feel terrible shoving this idea i have to keep people playing on zs more shoved in their face and i feel really bad... but that aside, i bid good luck to you guys...
on a lighter note, hope you like my suggestion!~ - Z <3
p.s. ive recently heard rumors that theres already a leveling up system hidden in the files, if thats the case, uhhwow thats crazy holy shit