It's very much feels like a smaller version of bricktopia with stone instead of brick. Personally do not care for the aesthetics of the map but I think it's an ok small prorun for smaller playercounts. However a larger playercount would overwhelm the map. I don't really think the map itself is specifically a standout map, but maybe the simplicity of it is the element that makes it great.
Personally, I wouldn't classify this as a parkour, as the parkour is way to short for that classification, but would slot in to the 'Small open' Classification. If anything, It's even smaller than most of those maps, with it being 30 x 30 and whilst the height is listed as 200, the actual playable levels is much smaller. Due to the size, I would also recommend a time of 4-5 mins instead of 5-6, but time can always be adjusted anyways.
I wish you and your submission the best of luck, my only real concern would be it's size.
Post by Subelectronite on May 12, 2024 2:28:31 GMT
Hi Ninjazz, thanks for your submission. This looks like it would be a fun, compact pro-run map, and I'm sure many other pro-runners would agree. My primary objection, as many members of the community will predict, is that it resembles a number of other pro-run maps - the main maps, compact, and historical maps like bricktopia and icecreamy. Each of these maps have some memorable aspect, whether it be the layout or the theme. I would say that the size could be fine, since it gives rise to a quick-fire round, but the time would need to be reduced to 4 minutes as electronus1 has said.
It's difficult to specify concretely what improvements could be made, but I can guide you in some directions. I would have a think about a layout that is not really found in other maps. What interesting pro-run paths can you mould into your map? This relates to my next point, which is that you have an "ending" in the map, but on such a small map, it doesn't really work out to have one ending where the route to that ending is extremely short. You could extend this route further vertically, so that it takes a little longer to get to the top (if you wish to pursue the idea of having a mini-course embedded in this small pro-run map).
The other aspect I will comment on is the aesthetic/theme. You could aim to incorporate the stones as part of some overall environment - to support this, you can build an environment outside of the map, as opposed to leaving it as a water horizon. By itself, only stones is rather unremarkable.
I think there are good prospects here, so have a think of what you could do if you choose to resubmit!