In essence, I have no doubt that the player base, especially the runners, would enjoy this map. It's a great rendition of the rust map from Call of Duty, and various buildings and structures would add to the longevity of a run with it's many angles and jumps.
My only issue with the map stems from the inaccessibility of some of the obstacles. The secondary oil tower (73,31,51) looks great, but it's disappointing that the structure is unable to be climbed or maneuvered on; all a player can do is run around the base of it. The building next to the secondary oil tower (63,10,47) is fenced off from the top, and is completely out of bounds for a player to jump on. Hallway #4 (102,2,110) is a bare L-shaped hallway with nothing inside it, and the fenced section next to it is inaccessible like the former. Same story for the pillars in the corner (120,12,105).
Re-creating a video game level into Zombie Survival is usually a great idea, and is very nostalgic for those that enjoyed said game. That being said, some creative liberties would add depth to this map. Rust is naturally a very barren level within COD; that same level of minimality doesn't always transfer so well into a game designed to be eye-catching and engaging. Besides opening some new areas for runners, perhaps look into the possibility of adding your own flair. That may be opening hallways to be more inviting, adding new buildings entirely, et cetera.
Will leave this thread on hold for now, as I'm sure this map is close to being trial worthy.
#On Hold
When the lights shut off And it's my turn to settle down My main concern Promise that you will sing about me.