What name do you want your map to be called if accepted? balloon
What name is your map called currently on Map Build? angelvw
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)? 4 minutes
What category is your map in on the current map list? small open map
What makes your map stand out from other maps? This map is primarily designed for skilled runners who are adept at navigating challenging environments. Featuring two underground sections, one of which incorporates air-boosted blocks for enhanced gameplay, this map has been carefully crafted to balance difficulty and aesthetics. In response to player feedback, air-portals have been removed to ensure fair play. Overall, the map offers a thrilling experience for experienced runners looking to test their skills.
Does your map have custom physics? No, it doesn't have.
Does your map have custom MOTDs? The map features two message blocks that provide air boosts, allowing players to jump up to 16 blocks high while navigating the underground sections.
Does your map have custom bot AIs? No, it doesn't have.
Does your map have any secrets? No, it doesn't have.
Nice to see you resubmitting the map again, however, the only change to the map is the secret. I'm glad to see that it has been removed but the other issues remain.
- Boosts. Currently laggier players can boost themselves up higher than those with lower pings, giving them an extra way up to the wall surrounding the map. While having an extra route to the walls isn't bad, and I will touch on that later. But you could make it so the /boost blocks boosts players higher to make lower ping players be able to use that as a way up to the wall.
- Difficulty. As Pascalos mentioned in the last submission, it might be a good idea to add more exist points at the bottom area as it is quite bad for humans as it is currently.
- Layers. The bottom layer is kinda boring with how flat it is and lack of things to use for prorunning. I would add something more to both the areas within and outside the pillars in a circular shape. The upper floor is also a bit empty and it feels like the jumps that do exist serves no real purpose other than being filler. Would like to see some more things added to the corners, such as more ways up to the wall.
- Wall. It is a bit too pro-human at the start of a round with only one zombie, it could get better as time moves on and more zombies gets infected, but as it is now there's a lack of ways up there. If you would add some ways up, the balancing of the map would level out more. It'd add more fun gameplay for both humans and zombies.
- Aesthetics. The gray blocks on the upper layer blends in too much, You could add more balloons or a skybox for some more fun things for the player to look at. For the bottom layer it'd be nice if you used a different block for the obstacles you add on the floor, just so it'd be easier to differentiate from floor and jumps. Added this to the bottom as it isn't a priority, but a QoL thing, would just make the map nicer to look at. Not really needed but it'd be nice.