What name do you want your map to be called if accepted? Ritz
What name is your map called currently on Map Build? Pascalos18
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)? 5 minutes
What category is your map in on the current map list? Small Open Maps
What makes your map stand out from other maps? Ritz is a symmetrical map with tailored gameplay and a variety of classical aesthetic choiches. The map has around 300-400 os lb's blocks for animations. Ritz stands out from other maps as it dares to deviate through modern building tactics to create a naturalistic feel remaining to the classic style, whilst expressing map variations through creative methods.
What build permission do you want your map to be (nomodify, modifyonly, normal)? If normal, do you want to allow pillaring? Nomodify
Does your map have custom physics? Animations
Does your map have custom MOTDs? -hax -push
Does your map have custom bot AIs? No
Does your map have secrets? No
Who are the authors of your map? Opapinguin, Pascalos, Xenerty_
Small comment on animations. As animations aren't automatically exported yet, and the animations plugin isn't on the main server a few extra steps are needed from someone with access to the file system. Doing this from memory, so might not be perfect.
1) Add animations.cpp from github.com/opapinguin/MCGalaxy-plugins/blob/main/Animations.cs to the plugins folder. 2) In the server use /pcompile animations 3) Now use /pload animations 4) Use /cmdset animation Admin (or /cmdunload animation, but having some control over this command can be handy) 5) If it does not exist yet, create a folder called Animations in the directory containing MCGalaxyCLI.exe. 6) Move pascalos18+animation.txt and Ritz+animation.txt from the Animations folder in map build to the Animations folder in the main server. 7) In the main server Animations folder, rename pascalos18+animation.txt to Ritz+animation.txt Rename pascalos18+animationProps.xml to Ritz+animationProps.xml.
(If animations don't work at this point, I likely screwed up with the + sign in the file names, and you should write them without the + signs)
Thank you for your submission. This looks like it would be a fun pro run, I like the classic textures you have used, mixing this with the animations - this could be a really fun and unique map with the extra layer of gameplay.
This map will be trialled but as this requires some additional steps on the server files, I am unable to do this. I have contacted the Admins to add this. I am just going to pop the submission on hold for now.