Back again with another resubmission of yoshis_island. I've rebuilt it from the ground up yet again. It's a much smaller island now with less sprites and less obstacles. Hopefully this time it will be good enough.
What name do you want your map to be called if accepted? yoshis_island
What name is your map called currently on Map Build? /g bruceja7
What round time do you want your map to have (minimum is 3 minutes and maximum is 10 minutes)? 5 minutes
What category is your map in on the current map list? Small Open
What makes your map stand out from other maps? Circular map design, dozens of animations.
What build permission do you want your map to be (nomodify, modifyonly, normal)? If normal, do you want to allow pillaring? Nobody
Nice map bruce, I love the aesthetics and the color of the horizon, and everything else about the environment. It gives a nice island-y feel. The platforms on the sky bridge are an excellent way to escape from zombies and, although not directly impacted, having parkour skills can help you there.
Thinking about this on the ZS server, many aspects of this map are balanced in a unique way that may or may not be thought about.
1. The trees- A player can jump on the trees, avoiding any zombies from underneath, and could stall for many seconds. The second "layer" of the tree, although seems rewarding, isn't quite when you realize you can easily get hitboxxed by a zombie on the first layer. Very nice, I love the trees
2. The water- If a player is cornered or is forced to have no other option, they could jump into the water to return back to spawn, which is 3 blocks wide, a perfect amount for an escape, but maybe not for a skilled zombie. Pretending to jump into the water is also a good idea, making the zombie go back to spawn.
3. The random parkour- It's not really fair to compare this to sundial, but it is sort of like that aspect of the map. Humans can stay on the top for a few seconds (or more) and jump off when the zombie reaches them, stalling and draining the time.
The map seems small until you notice all these little features, which make the map more fun and add verticality. In all this is a perfect map, I believe it will have around a 30% win chance, which only adds to it's perfectness. Looking forward to see this map on zs!
Apologies for the delay in your submission, I have been on leave and just got back today.
I think granny has summed up my thoughts on this map pretty well. It is well designed and clear that a lot of thought has gone into the gameplay through the structures such as the trees. I am excited to see how this plays out on ZS.