Post by zoeybarz on Apr 9, 2021 15:49:10 GMT
(Before you read this, this is a suggestion for map makers for ZS to customize the zombie's limb appearance not changing it into a whole different thing or mob, and already mentioned but this is a sequel to my zombie skin suggestion but this time this idea is for said-maps only and not player's P.O.V.'s. do read fully for more context, Enjoy.)
What area of New Blood are you suggesting this for?
ZS
What is your suggestion and how will it work?
(Copied and pasted from discord)
My Suggestion: (Warning please do kinda take this with a sort of grain of salt as i dont really fully knoe much of the technical sides of new blood zombie survival)
This is kind of a sequel to my zombie skin idea where i talked about having more customization of the zombie skins for maps and the player's view and on some points of that i talked about a zombie model idea fitting with that, this is definitely that.
This is about switching on and off the limbs and heads feature, not changing the hitbox of the zombie.
So when it comes to the part of zombie customization for map makers, along with changing the skin they can change if the arms are up like a real zombie or not, and if the zombies heads are mutated to their torsos or have their heads normally
it's like this:
cdn.discordapp.com/attachments/739438033593565238/828799776328777738/Untitled261_20210406021414.png
for like an example if i want to have my zombie be the classic new blood default, i can pick A2 from the table, which is to have the head mutated and arms not out, however if i want to have a zombie which has their head not mutated and their arms out like a normal zombie (take the Minecraft zombie for an example), i can pick 1B from the table.
however i'm not sure for the player's p.o.v. like the skin idea i had, i think it might be tricky for the developers to do.
however, in the table I've encountered a problem. so there's 2B, which is just a normal human model, number in my eyes this wouldn't be allowed when trying to pick what zombie model you want in the zombie customization process because it would be confusing for players to tell the difference between the zombie and players on the map and cause controversy.
I'm not sure either where the hitbox is, i guess it might be in the torso so there wont be any problems i guess maybe?
anyway i hope this made sense though.(edited)
also i forgot to mention how the customization process works, (this can be changed by the staff if they wanted to) during the submission process they can have a option on the form called something like "What would you like to have your zombie like?" if people wanted to change it, they can get the link to the skin they want to change it to and pick the zombie model options from the form with a link and write something like "enter link here 1B", if they don't want to change it than they can write "i want to keep the default zombie as it is" or something
it's then afterwards up to the staff member viewing or accepting to also accept the zombie model or reject it
if it is accepted it's passed but if it's denied than you should change the skin (or model idk) to something more of a distinguish the zombie skin from the human skin type thing and make it different from the humans or its too innaproiate and should be changed immediately
Edit: agian forgot to mention, map makers with existing maps can come to staff and ask for zombie changes as they want to, this could change if the staff wants to.
What are the advantages of your suggestion?
To said give more customization along with the skin idea and makes the zombies fit with the map's theme like for getting MC zombies in survival_minecraft or Minematics zombies in any of the MM maps and more!
What are the disadvantages of your suggestion?
I think it (and the skin idea) will be hard to code for the staff to do into for customizing the head and arm's mutated or hands up appearance on for different maps, eh I think this wont be the case but I'd imagine some veteran players disliking this and etc.